I got to work with Growling Door Games again, when they did a new edition of the RPG Chill! Here’s the first batch of character artwork I did for them.
Another supplement I helped out with, for Atlas Games‘ Ars Magica. Got to practice rendering underwater settings, which was fun!
Here’s more artwork that I did for Filigree Forge’s Barbarians of Lemuria: Mythic Edition book. This week features some scenes and such I did for the book.
Here’s more artwork that I did for Filigree Forge’s Barbarians of Lemuria: Mythic Edition book. This time focusing on some of the career images I did! There’s… 26 total? But these were my favorites.
I did a ton of artwork for Filigree Forge’s Barbarians of Lemuria: Mythic Edition book. So much that I probably won’t post everything, but I’ll do a few blog posts with my favorites! This week will be some character portraits I did for a sample game, featuring jungle adventures and river pirates.
I did these maps for Hero’s Journey last summer, and… Augh! I’ve been dying ever since to show them. Now that they are close to release though, I finally can!
These four maps depict important cosmology/mythology from ancient Egyptian, Greek, Hindu, and Egyptian cultures. I’ve never taken on such a big project before, but I really am over the moon with how they turned out. If you check out Hero’s Journey, you’ll see these maps in their books with labels, so you can identify all the little places, gods, and creatures. And trust me, there is a TON.
This was probably one of my favorite Ars Magica (By Atlas Games) books that I’ve done. I got to draw different cultures than usual, which is always awesome. Working with Atlas Games is always a pleasure.
My fifth Ars Magica book! This one was called The Provencal Tribunal, once again by Atlas Games.
I was over the moon to see that Silent Spirits Games managed to successfully complete their Kickstarter for Redemption! They have been some of the sweetest, most patient people I have ever worked with, and I hope the game ends up being very successful in the future as well. And other things the publish. Seriously, go look at their stuff.
Here’s a couple more concept sketches I did. Creating space ships is NOT my strongest skill, but they turned out alright, I think? Also some of the interior illustrations.
My fourth time working for Atlas Games was on another Ars Magica supplement: HOOKS. Once again I’m happy for any excuse to draw magical pretty things. AND DEER. I love deer.
Over the holidays I worked on a very interesting cyberpunk game. It’s not a genre I’m terribly familiar with, but it was super fun. You should definitely check out Rotsystem by Urverk Speldesign. (I believe that’s Root System by Clockwork Design in English?)
I was hired to do some artwork for another Ars Magica supplement. This time it was Transforming Mythical Europe. Of course, by Atlas Games. I don’t think I’ll ever get tired of getting to draw such magical settings.